Class_name = "CBatchExplosion"
object_name = "HE_088mm_9kg_1kg_building"

//  88    Flak 37,   =1,   9.4,  88

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_500-1000g_object.epl",false
visualradius=12
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Ground_Small.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=7.08				//   
AnimationTime=7.08			//   
Ranges=3,0.01,0.32,0.33		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=35.4 //    ,   
TNT_equ=1.0 //       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	17,8272,	0,16544
ArmorFoug=1.2,-1,	2,943,		0,1886
ArmorFoug=3.8,-1,				0,175
ArmorFoug=7.2,-1,				0,50

//  
ShrapnelQuantity=1572
FragmentMass=0.0021
//  : , ,  (,   )
ArmorShr=0.0,777,	24,65,	19,161,	0,258
ArmorShr=3.5,706,	17,53,	14,133,	0,213
ArmorShr=17.6,482,	5,25,	4,62,	0,99
ArmorShr=35.4,318,			1,11,	0,43